ORIKON RUEN Download
Home/Guides/Zariman

The Zariman: getting in and surviving the three Void modes

Systems · 5 min read · Updated

The Zariman is the ship where all of it began: the Void jump, the children who became Tenno. Today it is a location with three mission types that exist nowhere else, and those are exactly where people get stuck, because the rules are written down nowhere.

Guide cover

Getting in

Permanent access comes from the Angels of the Zariman quest, which needs The New War finished. There is no other route: not platinum, not tagging along with a friend.

After the quest the ship opens its hub, the Chrysalith. The local syndicate lives there: four adults who survived the jump and were returned to life by the Void. Their standing is not earned by killing but by the Void plumes scattered around the ship, traded in with one of the four.

The five nodes

NodeModeWhy people go
Halako PerimeterExterminateshort runs, Narin's blueprint
The GreenwayMobile Defensesame, a second shot at the blueprint
Tuvul CommonsVoid Cascadeendless, the best rewards
Everview ArcVoid Floodendless
Oro WorksVoid Armageddonendless
Dormizonequartersyour own room, not a mission

The three endless modes pay out on an A, A, B, C cycle. What drops and at what rate is item by item: the whole set of Narin blueprints, for instance, comes from here.

Void Cascade: the one mode that needs explaining

Formally it is a defence, but what you defend are Exolizers, and you do it as the Operator rather than the Warframe. That is where the confusion starts: you walk in, get thrown out of your frame, and have no idea why.

1An Exolizer is possessedA 20 metre field around it forces you into Operator form.2Close the tearsWith the Operator's Amp or Void Sling. The Warframe is no use here.3Drop the ManifestationA Void Manifestation rises over the Exolizer: 7500 Void damage and it is gone.4A Thrax Centurion arrivesThe Exolizer is purged and the field drops. The Centurion, under Overguard, comes to take it back.5Finish the spectre as OperatorThe killed Centurion leaves a spectral form. Only Operator damage ends it.spectre alive means back to step one
The Cascade loop: five steps, and skipping the last one starts it over.

Steps four and five are where runs fall apart. The Centurion dies twice: the body first, then the spectre. Leave the spectre and it reforms, takes the Exolizer back, and the counter goes backwards.

Which sets the gear requirement: you need a working Amp. Cascade without one is not hard, it is impossible, and no Warframe build substitutes for it.

Void Flood

Here the job is reversed: not defending but plugging. Void ruptures open around the ship and have to be sealed with a substance called Vitoplast.

  1. You are automatically given a drone that collects Vitoplast.
  2. It comes in two forms: droplets drop from enemies and lie around the level, and globules are larger deposits that drift around the tileset on their own.
  3. What you collect gets deposited into a rupture.
  4. Once three ruptures are sealed the Thrax arrive, and from there it is Cascade again: body, then spectre.

Three things that break the farm and look like bugs: Vitoplast is not picked up by Vacuum or Fetch, cannot be taken inside Limbo's Rift, and cannot be collected in Wukong's Cloud Walker. On those frames you have to step out of your own abilities.

A thief also roams the empty tiles, a Void manifestation in the shape of a teenager, who steals Vitoplast and energy and runs. That is a mechanic rather than bad luck, so wandering into tiles with no ruptures is not free.

Void Armageddon

The most ordinary of the three: a defence with two objectives and a boss at the end of every round.

  • Two Exodampers sit on the map and enemies alternate between them.
  • A round is three waves. A wave lasts 1:05 or until about 30 enemies are down, plus 10 more per extra squadmate.
  • If an Exodamper falls, the enemy gets a buff for the rest of the round and moves on to the main objective.
  • After three waves a Void Angel appears, heads for the Eternal Relic and starts draining it, which takes it 30 seconds.

So the practical reason to keep Exodampers standing is not the objective itself, it is that the next waves come unbuffed.

Thrax: the mechanic shared by all three

Thrax Centurions and Legates turn up in all three endless modes and die the same way, in two stages.

  1. They carry Overguard, so most crowd control does nothing. Strip it with damage.
  2. When the physical body drops, a spectre is left in its place.
  3. The spectre is finished only by Operator or Drifter damage. Warframe weapons do nothing to it.
  4. Leave it and it reassembles.

If a mission «will not end» and the waves keep coming, nine times out of ten there is an unfinished spectre standing somewhere on the map.

What you carry out

  • Zariman resources: Voidgel Orb, Entrati Lanthorn, Thrax Plasm. They feed the Helminth segments, Narin and a pile of other recipes.
  • Entropic Kuva from the new eximus units, which buys blueprints from the Cephalon on Yuvan Peak.
  • Relics in the ordinary rotation rewards.
  • Syndicate standing from plumes, and its store behind it.

Where Orikon helps

The endless Zariman modes hand you four rewards at the end of every rotation, and picking between them by eye is expensive. The app prices each one on the pick screen, including the rewards that cannot be sold at all.

The reward card: what is worth platinum and what cannot be sold at all.
The reward card: what is worth platinum and what cannot be sold at all.

Common questions

How do I get to the Zariman?

Finish the Angels of the Zariman quest, which needs The New War. There is no other way in.

Why does Cascade throw me out of my Warframe?

A possessed Exolizer projects a 20 metre field that forces Transference. It is the mode, not a bug: the tears only close to an Amp or a Void Sling.

Why will this Zariman enemy not die?

It is a Thrax. Two phases: the body drops first, then a spectre remains, and only Operator or Drifter damage finishes it. Warframe weapons do nothing to the spectre.

Why can I not pick up Vitoplast in Void Flood?

Vacuum and Fetch do not collect it, and it cannot be taken inside Limbo's Rift or in Wukong's Cloud Walker. Pick it up yourself, outside those abilities.

How long is a wave in Void Armageddon?

1 minute 5 seconds, or roughly 30 enemies killed, plus 10 per extra squadmate. Three waves, then the Void Angel.

Do I need an Amp for the Zariman?

For Cascade, yes: the tears only close to Operator damage, and so do Thrax spectres. Flood and Armageddon are playable without one, but the spectres still need the Operator.

What is the Zariman syndicate standing for?

It is earned with the Void plumes scattered around the ship and spent in the stores of the four residents of the Chrysalith: Amp parts, arcanes, room decorations and skins.

More guides

Orikon

These prices, right in the game

Orikon reads the reward screen and shows each part's price and ducats over the game. Free, for Windows 10 and 11.